CECCACCI, SILVIA
 Distribuzione geografica
Continente #
NA - Nord America 498
EU - Europa 468
AS - Asia 442
OC - Oceania 15
SA - Sud America 14
AF - Africa 2
Totale 1.439
Nazione #
US - Stati Uniti d'America 495
IT - Italia 262
HK - Hong Kong 210
CN - Cina 96
JP - Giappone 86
DE - Germania 67
IE - Irlanda 56
GB - Regno Unito 31
FR - Francia 18
AU - Australia 15
KR - Corea 15
SE - Svezia 12
FI - Finlandia 11
BR - Brasile 8
IN - India 6
IR - Iran 6
MY - Malesia 6
PE - Perù 4
CA - Canada 3
ES - Italia 3
SA - Arabia Saudita 3
TW - Taiwan 3
BE - Belgio 2
CL - Cile 2
ID - Indonesia 2
NL - Olanda 2
PH - Filippine 2
PK - Pakistan 2
SG - Singapore 2
SK - Slovacchia (Repubblica Slovacca) 2
TN - Tunisia 2
TR - Turchia 2
CZ - Repubblica Ceca 1
RU - Federazione Russa 1
YE - Yemen 1
Totale 1.439
Città #
New York 205
Tokyo 78
Shanghai 59
Dublin 55
Monterubbiano 55
Bremen 32
Boardman 22
Chandler 20
Ashburn 19
London 15
Milan 15
Frankfurt am Main 14
Santa Maria Nuova 13
Seoul 12
Senigallia 10
Ancona 9
Montegranaro 9
Rome 9
Sollentuna 9
Los Angeles 8
Rammenau 8
Chicago 7
Macerata 7
Pavia 7
Brisbane 6
Fisciano 6
Helsinki 6
Kuala Lumpur 6
Melbourne 6
Bologna 5
Monteprandone 5
Forlì 4
Guangzhou 4
Hanover 4
Kilburn 4
Lawrence 4
Paris 4
Princeton 4
Vallefoglia 4
Wuhan 4
Bientina 3
Catania 3
Genoa 3
Oulu 3
Perugia 3
Pescara 3
Reston 3
Riyadh 3
Rouen 3
Southampton 3
Strasbourg 3
Torre San Patrizio 3
Tukwila 3
Zionsville 3
Apiro 2
Arequipa 2
Brooklyn 2
Bucheon-si 2
Calangute 2
Cambridge 2
Dehradun 2
Des Moines 2
Esslingen am Neckar 2
Fairfax 2
Fano 2
Fermignano 2
Gainesville 2
Goiânia 2
Hong Kong 2
Inglewood 2
Istanbul 2
Jakarta 2
Košice 2
Lima 2
Mercedes 2
Monsano 2
Montreal 2
Naples 2
New Delhi 2
Northridge 2
Osio Sotto 2
Oviedo 2
Perth 2
Peshawar 2
Porvoo 2
Reading 2
Rio de Janeiro 2
Roseville 2
Salt Lake City 2
San Severo 2
Santiago 2
Seattle 2
Serrenti 2
Singapore 2
São Carlos 2
Trieste 2
Turin 2
Verneuil-sur-Seine 2
Wandsworth 2
Wilmington 2
Totale 907
Nome #
X-reality technologies for museums. A comparative evaluation based on presence and visitors experience through user studies 234
Designing in-car emotion-aware automation 93
A toolkit for the automatic analysis of human behavior in HCI applications in the wild 93
Exploratory study on the use of haptic feedback for graphomotricity enhancement 52
Emotional Feedback in evaluation processes. Case studies in the University context 50
Il feedback aptico nella pedagogia e didattica speciale: uno studio esplorativo 35
Percorsi di accessibilità culturale: il museo tra inclusione e tecnologia 33
Customer experience: A design approach and supporting platform 32
Co-design of immersive virtual learning environments. A pilot study involving people with intellectual disability and SLDs 30
The use of haptic feedback for graphomotricity enhancement: a case study 26
SOPHIA: An event-based IoT and machine learning architecture for predictive maintenance in industry 4.0 26
Innovative procedure for inclusive evaluation in University. The role of emotional feedback 25
Emotion Analysis Platform to Investigate Student-Teacher Interaction 25
The Role of Haptic Feedback and Gamification in Virtual Museum Systems 24
Qualità di Vita e adulti con Disturbi dello Spettro Autistico: sfide per i servizi alla persona 24
Facial coding as a mean to enable continuous monitoring of student’s behavior in e-Learning 23
A preliminary investigation towards the application of facial expression analysis to enable an emotion-aware car interface 23
A Test Management System to Support Remote Usability Assessment of Web Applications 22
How to Create Engaging Experiences From Human Emotions 22
A Method and Experimentation to Benchmark XR Technologies Enhancing Archeological Museum Experience 20
Augmented Reality for assembly operation training. Does immersion affect the recall performance? 20
A new paradigm for the enjoyment and exploitation of cultural heritage based on spatial augmented reality. The case of the Ducal Palace of Urbino 20
Haptic Feedback to Support the Conceptualization of the Shape of Virtual Objects: An Exploratory Study 19
An user-centered approach to design smart systems for people with dementia 19
A novel platform to enable the future human-centered factory 19
Quality Assessment of Business-to-Business (B2B) Relationships between SMEs: A Qualitative Approach Based on the Relational Capability Conception 17
From customer experience to product design: Reasons to introduce a holistic design approach 17
Emotional valence from facial expression as an experience audit tool. An empirical study in the context of Opera performance 16
Affective Guide for Museum. A System to Suggest Museum Paths Based on Visitors’ Emotions 16
A System to Support the Design and Management of Customer Experience Based on a Customer-Centered Approach 16
An event based machine learning framework for predictive maintenance in industry 4.0 16
A low cost motion analysis system based on RGB cameras to support ergonomic risk assessment in real workspaces 15
A systematic approach to support conceptual design of inclusive products 15
Nudges-Based Design Method for Adaptive HMI to Improve Driving Safety 15
Design adaptable and adaptive user interfaces: A method to manage the information 15
An Adaptive System to Manage Playlists and Lighting Scenarios Based on the User's Emotions 14
Spatial Augmented Reality: An application for human work in smart manufacturing environment 14
An emotion recognition system for monitoring shopping experience 14
MoBeTrack: A Toolkit to Analyze User Experience of Mobile Apps in the Wild 14
A Tool to Make Shopping Experience Responsive to the Customers’ Emotions 14
A Fuzzy Knowledge-Based System for Diagnosing Unpredictable Failures in CNC Machine Tools 13
Preliminary Validation of a Low-Cost Motion Analysis System Based on RGB Cameras to Support the Evaluation of Postural Risk Assessment 13
A structured and user-friendly method to conduct an all-round evaluation of Smart Products 12
A deep learning-based system to track and analyze customer behavior in retail store 12
A BBN-based Method to Manage Adaptive Behavior of a Smart User Interface 12
A Method To Design A Smart Home Interface 12
Dynamic Projection for the Design of an Adaptive Museum Guide 12
Product Usability: is it a criterion to measure “Good UX” or a prerequisite? 12
How older people who have never used touchscreen technology interact with a tablet 11
Evaluation strategies at University for students with Dyslexia. A pilot study supported by face emotion recognition 11
A digital cookbook for elderly people: Investigating interface concepts 11
A methodology to introduce gesture-based interaction into existing consumer product 11
A method for systematic usability evaluation of interactive product interfaces 10
A multipath methodology to promote ergonomics, safety and efficiency in agile factories 10
Adaptive interface for smart home: A new design approach 9
A method to identify VR-based set-up to foster elderly in design evaluation 9
A method to estimate the total VOC emission of furniture products 8
A new smart strategy for web searching of commercial products 7
How touch glove and expertise influence the basic touch gestures performances for people with Systemic Sclerosis 6
Designing usable interface for people with dementia 6
Consumers vs Internet of Things: A Systematic Evaluation Process to Drive Users in the Smart World 6
User Centred Method for inclusive design of home environment 6
Designing smart home interfaces: Traditional vs virtual prototyping 6
An adaptive smart system to foster disabled and elderly people in kitchen-related task 6
Special pedagogy in Innovative Ecosystems: a pilot project for museums accessibility 6
Introducing wearables in the kitchen: An assessment of user acceptance in younger and older adults 5
A universal design method for adaptive smart home environment 5
Method to design adaptable and adaptive user interfaces 5
How to use Virtual and Augmented Reality techniques to design high usable human-machine interfaces 5
An inclusive approach for home environment design 5
Emotion-aware ambient intelligence: Changing smart environment interaction paradigms through affective computing 5
Smart Object for AAL: a Review 5
User centered approach for home environments designing 4
Virtual Reality and Augmented Reality tools for designing new highly usable human-systems interfaces 4
The user-product ontology: A new approach to define an ontological model to manage product searching based on user needs 4
Smart Objects: an Evalutation of the Present State based on User Needs 4
Formazione Professionale Inclusiva 1
Totale 1.526
Categoria #
all - tutte 15.104
article - articoli 5.511
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 2.649
Totale 23.264


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/202226 0 0 0 0 0 1 10 1 2 3 9 0
2022/2023457 12 4 5 17 43 4 53 214 25 4 35 41
2023/20241.043 66 46 62 77 139 264 77 63 50 75 124 0
Totale 1.526