CECCACCI, SILVIA
 Distribuzione geografica
Continente #
EU - Europa 5.493
NA - Nord America 3.494
AS - Asia 3.012
SA - Sud America 408
Continente sconosciuto - Info sul continente non disponibili 185
AF - Africa 144
OC - Oceania 67
Totale 12.803
Nazione #
US - Stati Uniti d'America 3.327
RU - Federazione Russa 2.930
IT - Italia 1.266
SG - Singapore 747
CN - Cina 574
HK - Hong Kong 433
BR - Brasile 309
DE - Germania 293
VN - Vietnam 257
FR - Francia 208
KR - Corea 177
GB - Regno Unito 168
TR - Turchia 131
JP - Giappone 127
IN - India 113
CA - Canada 96
NL - Olanda 90
FI - Finlandia 88
BD - Bangladesh 82
IE - Irlanda 69
AU - Australia 65
SE - Svezia 65
ID - Indonesia 62
ES - Italia 55
AT - Austria 49
PH - Filippine 42
GR - Grecia 41
MA - Marocco 39
MX - Messico 39
PL - Polonia 36
AR - Argentina 33
TW - Taiwan 32
ZA - Sudafrica 30
SA - Arabia Saudita 28
IQ - Iraq 25
IR - Iran 25
MY - Malesia 24
PK - Pakistan 22
CZ - Repubblica Ceca 21
EC - Ecuador 21
EG - Egitto 20
IL - Israele 16
BE - Belgio 15
JO - Giordania 14
RO - Romania 13
NG - Nigeria 12
PT - Portogallo 12
LT - Lituania 11
TH - Thailandia 11
TN - Tunisia 11
DZ - Algeria 10
PE - Perù 10
VE - Venezuela 10
CL - Cile 9
NP - Nepal 9
AZ - Azerbaigian 8
CH - Svizzera 8
CR - Costa Rica 8
JM - Giamaica 8
UA - Ucraina 8
UZ - Uzbekistan 8
CO - Colombia 7
MM - Myanmar 7
NO - Norvegia 7
CI - Costa d'Avorio 6
KE - Kenya 6
KZ - Kazakistan 6
LV - Lettonia 6
AE - Emirati Arabi Uniti 4
AL - Albania 4
BG - Bulgaria 4
CY - Cipro 4
DK - Danimarca 4
HU - Ungheria 4
PY - Paraguay 4
AO - Angola 3
BO - Bolivia 3
DO - Repubblica Dominicana 3
ET - Etiopia 3
HR - Croazia 3
MN - Mongolia 3
OM - Oman 3
RS - Serbia 3
XK - ???statistics.table.value.countryCode.XK??? 3
CM - Camerun 2
EE - Estonia 2
GE - Georgia 2
GP - Guadalupe 2
GT - Guatemala 2
HN - Honduras 2
KG - Kirghizistan 2
LA - Repubblica Popolare Democratica del Laos 2
NI - Nicaragua 2
NZ - Nuova Zelanda 2
PA - Panama 2
PS - Palestinian Territory 2
SI - Slovenia 2
SK - Slovacchia (Repubblica Slovacca) 2
AM - Armenia 1
BA - Bosnia-Erzegovina 1
Totale 12.600
Città #
Moscow 686
San Jose 595
Singapore 374
Ashburn 359
New York 270
Hong Kong 202
Los Angeles 189
Seoul 166
Council Bluffs 155
Dallas 149
Beijing 138
The Dalles 132
Tokyo 105
Munich 101
Rome 100
Istanbul 96
Milan 93
Shanghai 90
Ho Chi Minh City 87
Buffalo 86
Boardman 78
Chicago 74
Dublin 68
Orem 57
Hanoi 55
Monterubbiano 55
São Paulo 55
Santa Clara 53
Lauterbourg 52
Turku 49
Ancona 48
Nuremberg 47
Frankfurt am Main 45
London 40
Columbus 39
Jakarta 39
Montreal 36
Casablanca 34
Amsterdam 33
Bremen 33
Chennai 33
Naples 31
Melbourne 30
Warsaw 30
Vienna 28
Bologna 26
Phoenix 26
Assago 24
Florence 23
Senigallia 23
Manchester 22
Campobasso 21
Perugia 21
Chandler 20
Helsinki 20
Turin 20
Athens 19
Denver 19
Kuala Lumpur 19
Rio de Janeiro 19
Toronto 19
Stockholm 18
Houston 17
Brooklyn 16
Johannesburg 15
Montecosaro 15
Paris 15
Sydney 15
Brno 14
Düsseldorf 14
Iesi 14
Ankara 13
Bari 13
Guangzhou 13
Isernia 13
Macerata 13
Mumbai 13
Poplar 13
Province of Macerata 13
Santa Maria Nuova 13
Settimo Milanese 13
Tianjin 13
Boston 12
Erzurum 12
Marseille 12
Pescara 12
Terzigno 12
Verona 12
Ascoli Piceno 11
Atlanta 11
Barnet 11
Catania 11
Da Nang 11
Figino 11
Riyadh 11
Amman 10
Cagliari 10
Guayaquil 10
Jeddah 10
Mexico City 10
Totale 6.151
Nome #
Museum accessibility and people with disabilities. The challenge of co-designing pathways 399
X-reality technologies for museums. A comparative evaluation based on presence and visitors experience through user studies 361
A toolkit for the automatic analysis of human behavior in HCI applications in the wild 307
Designing in-car emotion-aware automation 301
Facial coding as a mean to enable continuous monitoring of student’s behavior in e-Learning 270
Co-design of immersive virtual learning environments. A pilot study involving people with intellectual disability and SLDs 263
Investigating OpenAI’s ChatGPT Capabilities to Improve Accessibility of Textual Information: An Explorative Study 243
Virtual vs. traditional learning in higher education: A systematic review of comparative studies 243
Educational 360-degree virtual tours: engaging students in a multidisciplinary workshop with a team-based approach to teaching and learning 230
Percorsi di accessibilità culturale: il museo tra inclusione e tecnologia 227
Il feedback aptico nella pedagogia e didattica speciale: uno studio esplorativo 223
Haptic Feedback to Support the Conceptualization of the Shape of Virtual Objects: An Exploratory Study 202
Exploratory study on the use of haptic feedback for graphomotricity enhancement 199
Emotional Feedback in evaluation processes. Case studies in the University context 197
The use of haptic feedback for graphomotricity enhancement: a case study 191
Qualità di Vita e adulti con Disturbi dello Spettro Autistico: sfide per i servizi alla persona 188
How to Create Engaging Experiences From Human Emotions 185
Formazione docente e TIC: dall’analisi delle percezioni alle implicazioni per una didattica inclusiva 181
Strengthening teachers' social-emotional skills: the preliminary results of a mindful-based protocol 175
Emotion Analysis Platform to Investigate Student-Teacher Interaction 174
Innovative procedure for inclusive evaluation in University. The role of emotional feedback 173
A Method and Experimentation to Benchmark XR Technologies Enhancing Archeological Museum Experience 169
Co-designing Virtual Museum application with haptic interface involving people with vision impairment and blindness 166
Special pedagogy in Innovative Ecosystems: a pilot project for museums accessibility 166
A novel platform to enable the future human-centered factory 165
Preventing Dysgraphia: Early Observation Protocols and a Technological Framework for Monitoring and Enhancing Graphomotor Skills 161
Customer experience: A design approach and supporting platform 161
A preliminary investigation towards the application of facial expression analysis to enable an emotion-aware car interface 159
A System to Support the Design and Management of Customer Experience Based on a Customer-Centered Approach 156
A Test Management System to Support Remote Usability Assessment of Web Applications 156
Emotional valence from facial expression as an experience audit tool. An empirical study in the context of Opera performance 153
An event based machine learning framework for predictive maintenance in industry 4.0 150
The Role of Haptic Feedback and Gamification in Virtual Museum Systems 149
A new paradigm for the enjoyment and exploitation of cultural heritage based on spatial augmented reality. The case of the Ducal Palace of Urbino 149
Validation of computer vision-based ergonomic risk assessment tools for real manufacturing environments 145
A Cataloging Matrix-based Approach to Unify the Classification of Digital Games 144
SOPHIA: An event-based IoT and machine learning architecture for predictive maintenance in industry 4.0 144
A deep learning-based system to track and analyze customer behavior in retail store 141
A low cost motion analysis system based on RGB cameras to support ergonomic risk assessment in real workspaces 141
Preliminary Validation of a Low-Cost Motion Analysis System Based on RGB Cameras to Support the Evaluation of Postural Risk Assessment 141
A Method To Design A Smart Home Interface 140
A Fuzzy Knowledge-Based System for Diagnosing Unpredictable Failures in CNC Machine Tools 139
Affective Guide for Museum. A System to Suggest Museum Paths Based on Visitors’ Emotions 139
Nudges-Based Design Method for Adaptive HMI to Improve Driving Safety 139
A systematic approach to support conceptual design of inclusive products 134
Integrating educational technologies: critical analysis and perspectives from teacher training students 133
Augmented Reality for assembly operation training. Does immersion affect the recall performance? 132
Evaluation strategies at University for students with Dyslexia. A pilot study supported by face emotion recognition 130
An emotion recognition system for monitoring shopping experience 127
An user-centered approach to design smart systems for people with dementia 126
Quality Assessment of Business-to-Business (B2B) Relationships between SMEs: A Qualitative Approach Based on the Relational Capability Conception 126
A methodology to introduce gesture-based interaction into existing consumer product 126
MoBeTrack: A Toolkit to Analyze User Experience of Mobile Apps in the Wild 125
Emotion Recognition and Affective Computing 119
A Tool to Make Shopping Experience Responsive to the Customers’ Emotions 118
A method to estimate the total VOC emission of furniture products 118
InclusionL@b Museale: esperienze multisensoriale di accessibilità presso il complesso monastico di S.Maria Maddalena 116
An Adaptive System to Manage Playlists and Lighting Scenarios Based on the User's Emotions 115
A method to identify VR-based set-up to foster elderly in design evaluation 115
A digital cookbook for elderly people: Investigating interface concepts 113
Formazione Professionale Inclusiva 111
A multipath methodology to promote ergonomics, safety and efficiency in agile factories 110
A new smart strategy for web searching of commercial products 105
From customer experience to product design: Reasons to introduce a holistic design approach 105
A structured and user-friendly method to conduct an all-round evaluation of Smart Products 104
Spatial Augmented Reality: An application for human work in smart manufacturing environment 103
A BBN-based Method to Manage Adaptive Behavior of a Smart User Interface 103
Dynamic Projection for the Design of an Adaptive Museum Guide 99
A method for systematic usability evaluation of interactive product interfaces 96
Enhancing Universal Access to QoL Assessments: Integrating WHODAS 2.0 and Chatbots 86
Emotion-aware ambient intelligence: Changing smart environment interaction paradigms through affective computing 68
Design adaptable and adaptive user interfaces: A method to manage the information 68
The user-product ontology: A new approach to define an ontological model to manage product searching based on user needs 67
A Multi-Criteria Analysis Method in Algorithm-Driven Design 65
Product Usability: is it a criterion to measure “Good UX” or a prerequisite? 65
How older people who have never used touchscreen technology interact with a tablet 63
Inclusive Virtual Museums: traiettorie pedagogiche per il co-design di esperienze museali accessibili 62
Smart Object for AAL: a Review 62
Adaptive interface for smart home: A new design approach 61
How touch glove and expertise influence the basic touch gestures performances for people with Systemic Sclerosis 60
How to use Virtual and Augmented Reality techniques to design high usable human-machine interfaces 58
Designing smart home interfaces: Traditional vs virtual prototyping 57
A universal design method for adaptive smart home environment 54
Consumers vs Internet of Things: A Systematic Evaluation Process to Drive Users in the Smart World 53
An inclusive approach for home environment design 52
Method to design adaptable and adaptive user interfaces 49
An adaptive smart system to foster disabled and elderly people in kitchen-related task 49
Introducing wearables in the kitchen: An assessment of user acceptance in younger and older adults 48
Virtual Reality and Augmented Reality tools for designing new highly usable human-systems interfaces 48
Exploring the Impact of Virtual Reality Immersion on Visitor Experience and Learning in Museums 48
User centered approach for home environments designing 46
User Centred Method for inclusive design of home environment 44
Smart Objects: an Evalutation of the Present State based on User Needs 43
Designing usable interface for people with dementia 42
A National Overview of Engineering Technical Drawing Education in Italy: Course Content, Teaching Methods, and Assessment Practices 17
Enhancing Teaching and Learning Through Design Thinking: Opportunities and Challenges for Educational Innovation 17
A National Overview of Engineering Technical Drawing Education in Italy: Course Content, Teaching Methods, and Assessment Practices 15
Smart Home Technologies and Personal Autonomy of Elderly: A Review 14
Comparing Virtual and Augmented Reality Applications for Museums: User Immersion and Learning Performance 8
Totale 12.803
Categoria #
all - tutte 56.880
article - articoli 22.360
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 12.179
Totale 91.419


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/202226 0 0 0 0 0 1 10 1 2 3 9 0
2022/2023457 12 4 5 17 43 4 53 214 25 4 35 41
2023/20241.181 66 46 62 77 139 264 77 63 50 75 184 78
2024/20253.892 117 235 180 315 123 185 539 389 239 1.001 314 255
2025/20266.692 400 635 1.156 696 802 278 703 198 550 761 244 269
2026/2027555 328 227 0 0 0 0 0 0 0 0 0 0
Totale 12.803