CECCACCI, SILVIA
 Distribuzione geografica
Continente #
EU - Europa 4.609
AS - Asia 2.171
NA - Nord America 1.877
SA - Sud America 342
AF - Africa 95
OC - Oceania 60
Continente sconosciuto - Info sul continente non disponibili 2
Totale 9.156
Nazione #
RU - Federazione Russa 2.922
US - Stati Uniti d'America 1.779
IT - Italia 838
SG - Singapore 618
HK - Hong Kong 414
CN - Cina 397
BR - Brasile 269
DE - Germania 200
VN - Vietnam 143
FR - Francia 138
JP - Giappone 117
TR - Turchia 115
GB - Regno Unito 107
KR - Corea 73
IE - Irlanda 65
NL - Olanda 64
IN - India 63
AU - Australia 58
CA - Canada 56
ID - Indonesia 54
AT - Austria 45
FI - Finlandia 42
SE - Svezia 36
ES - Italia 35
MA - Marocco 35
MX - Messico 32
AR - Argentina 28
PH - Filippine 27
IR - Iran 25
GR - Grecia 21
PL - Polonia 21
TW - Taiwan 20
EC - Ecuador 19
MY - Malesia 19
BD - Bangladesh 15
CZ - Repubblica Ceca 15
ZA - Sudafrica 15
EG - Egitto 13
PK - Pakistan 13
NG - Nigeria 12
PE - Perù 10
LT - Lituania 9
DZ - Algeria 8
BE - Belgio 7
PT - Portogallo 7
SA - Arabia Saudita 7
IL - Israele 6
IQ - Iraq 6
NO - Norvegia 6
AZ - Azerbaigian 5
CO - Colombia 5
LV - Lettonia 5
RO - Romania 5
TH - Thailandia 5
UA - Ucraina 5
CL - Cile 4
DK - Danimarca 4
KE - Kenya 4
NP - Nepal 4
TN - Tunisia 4
AE - Emirati Arabi Uniti 3
CH - Svizzera 3
CR - Costa Rica 3
UZ - Uzbekistan 3
VE - Venezuela 3
AL - Albania 2
BG - Bulgaria 2
CM - Camerun 2
GE - Georgia 2
GP - Guadalupe 2
JO - Giordania 2
KG - Kirghizistan 2
LA - Repubblica Popolare Democratica del Laos 2
NZ - Nuova Zelanda 2
PA - Panama 2
PY - Paraguay 2
SK - Slovacchia (Repubblica Slovacca) 2
XK - ???statistics.table.value.countryCode.XK??? 2
AM - Armenia 1
BO - Bolivia 1
CI - Costa d'Avorio 1
CY - Cipro 1
DO - Repubblica Dominicana 1
EE - Estonia 1
ET - Etiopia 1
GY - Guiana 1
HN - Honduras 1
KH - Cambogia 1
KZ - Kazakistan 1
LK - Sri Lanka 1
LU - Lussemburgo 1
MD - Moldavia 1
PS - Palestinian Territory 1
QA - Qatar 1
SV - El Salvador 1
SY - Repubblica araba siriana 1
TJ - Tagikistan 1
TM - Turkmenistan 1
YE - Yemen 1
Totale 9.156
Città #
Moscow 685
Singapore 294
New York 247
Ashburn 224
Hong Kong 185
Los Angeles 151
Dallas 140
Beijing 110
Tokyo 98
Istanbul 88
Shanghai 86
The Dalles 80
Buffalo 67
Seoul 67
Dublin 64
Rome 62
Ho Chi Minh City 57
Monterubbiano 55
Nuremberg 47
Ancona 43
São Paulo 43
Milan 41
Boardman 40
Jakarta 37
Chicago 36
Munich 34
Casablanca 33
Bremen 32
Frankfurt am Main 30
Hanoi 30
Melbourne 30
Santa Clara 30
Vienna 28
London 26
Amsterdam 25
Senigallia 23
Campobasso 21
Assago 20
Chandler 20
Naples 20
Florence 19
Montreal 19
Warsaw 19
Denver 18
Rio de Janeiro 17
Perugia 16
Athens 15
Chennai 15
Kuala Lumpur 15
Montecosaro 15
Stockholm 15
Turku 15
Brooklyn 14
Council Bluffs 14
Düsseldorf 14
Toronto 14
Bologna 13
Iesi 13
Isernia 13
Macerata 13
Santa Maria Nuova 13
Ankara 12
Brno 12
Erzurum 12
Helsinki 12
Orem 12
Poplar 12
Terzigno 12
Turin 12
Guangzhou 11
Johannesburg 11
Phoenix 11
Boston 10
Guayaquil 10
Houston 10
Lauterbourg 10
Pavia 10
Tianjin 10
Cagliari 9
Manchester 9
Montegranaro 9
Sollentuna 9
Sydney 9
Marseille 8
Pescara 8
Rammenau 8
Redondo Beach 8
Surat 8
Tanta 8
Verona 8
Atlanta 7
Fano 7
Farnborough 7
Goiânia 7
Haiphong 7
Manila 7
Mexico City 7
Mumbai 7
Querétaro 7
Salt Lake City 7
Totale 4.128
Nome #
X-reality technologies for museums. A comparative evaluation based on presence and visitors experience through user studies 326
A toolkit for the automatic analysis of human behavior in HCI applications in the wild 270
Designing in-car emotion-aware automation 261
Museum accessibility and people with disabilities. The challenge of co-designing pathways 234
Co-design of immersive virtual learning environments. A pilot study involving people with intellectual disability and SLDs 198
Facial coding as a mean to enable continuous monitoring of student’s behavior in e-Learning 180
Educational 360-degree virtual tours: engaging students in a multidisciplinary workshop with a team-based approach to teaching and learning 175
Percorsi di accessibilità culturale: il museo tra inclusione e tecnologia 171
Emotional Feedback in evaluation processes. Case studies in the University context 170
Investigating OpenAI’s ChatGPT Capabilities to Improve Accessibility of Textual Information: An Explorative Study 169
Exploratory study on the use of haptic feedback for graphomotricity enhancement 168
Il feedback aptico nella pedagogia e didattica speciale: uno studio esplorativo 164
Haptic Feedback to Support the Conceptualization of the Shape of Virtual Objects: An Exploratory Study 158
Virtual vs. traditional learning in higher education: A systematic review of comparative studies 154
The use of haptic feedback for graphomotricity enhancement: a case study 146
How to Create Engaging Experiences From Human Emotions 146
Qualità di Vita e adulti con Disturbi dello Spettro Autistico: sfide per i servizi alla persona 141
Strengthening teachers' social-emotional skills: the preliminary results of a mindful-based protocol 141
Innovative procedure for inclusive evaluation in University. The role of emotional feedback 135
A novel platform to enable the future human-centered factory 130
Customer experience: A design approach and supporting platform 130
Special pedagogy in Innovative Ecosystems: a pilot project for museums accessibility 128
A Method and Experimentation to Benchmark XR Technologies Enhancing Archeological Museum Experience 127
A preliminary investigation towards the application of facial expression analysis to enable an emotion-aware car interface 122
Emotional valence from facial expression as an experience audit tool. An empirical study in the context of Opera performance 118
A Test Management System to Support Remote Usability Assessment of Web Applications 118
Emotion Analysis Platform to Investigate Student-Teacher Interaction 117
An event based machine learning framework for predictive maintenance in industry 4.0 116
Preventing Dysgraphia: Early Observation Protocols and a Technological Framework for Monitoring and Enhancing Graphomotor Skills 115
The Role of Haptic Feedback and Gamification in Virtual Museum Systems 114
A System to Support the Design and Management of Customer Experience Based on a Customer-Centered Approach 113
Nudges-Based Design Method for Adaptive HMI to Improve Driving Safety 108
A Method To Design A Smart Home Interface 107
A Cataloging Matrix-based Approach to Unify the Classification of Digital Games 106
A systematic approach to support conceptual design of inclusive products 106
Augmented Reality for assembly operation training. Does immersion affect the recall performance? 106
Affective Guide for Museum. A System to Suggest Museum Paths Based on Visitors’ Emotions 106
A Fuzzy Knowledge-Based System for Diagnosing Unpredictable Failures in CNC Machine Tools 104
A new paradigm for the enjoyment and exploitation of cultural heritage based on spatial augmented reality. The case of the Ducal Palace of Urbino 104
A low cost motion analysis system based on RGB cameras to support ergonomic risk assessment in real workspaces 102
SOPHIA: An event-based IoT and machine learning architecture for predictive maintenance in industry 4.0 101
A deep learning-based system to track and analyze customer behavior in retail store 97
Preliminary Validation of a Low-Cost Motion Analysis System Based on RGB Cameras to Support the Evaluation of Postural Risk Assessment 96
An user-centered approach to design smart systems for people with dementia 95
A Tool to Make Shopping Experience Responsive to the Customers’ Emotions 94
Validation of computer vision-based ergonomic risk assessment tools for real manufacturing environments 92
Quality Assessment of Business-to-Business (B2B) Relationships between SMEs: A Qualitative Approach Based on the Relational Capability Conception 92
A method to estimate the total VOC emission of furniture products 92
Formazione Professionale Inclusiva 90
A method to identify VR-based set-up to foster elderly in design evaluation 90
MoBeTrack: A Toolkit to Analyze User Experience of Mobile Apps in the Wild 90
A methodology to introduce gesture-based interaction into existing consumer product 90
A multipath methodology to promote ergonomics, safety and efficiency in agile factories 87
Evaluation strategies at University for students with Dyslexia. A pilot study supported by face emotion recognition 86
Spatial Augmented Reality: An application for human work in smart manufacturing environment 85
Emotion Recognition and Affective Computing 84
A BBN-based Method to Manage Adaptive Behavior of a Smart User Interface 83
An emotion recognition system for monitoring shopping experience 83
From customer experience to product design: Reasons to introduce a holistic design approach 83
A new smart strategy for web searching of commercial products 82
A digital cookbook for elderly people: Investigating interface concepts 81
An Adaptive System to Manage Playlists and Lighting Scenarios Based on the User's Emotions 80
A structured and user-friendly method to conduct an all-round evaluation of Smart Products 79
InclusionL@b Museale: esperienze multisensoriale di accessibilità presso il complesso monastico di S.Maria Maddalena 79
A method for systematic usability evaluation of interactive product interfaces 79
Dynamic Projection for the Design of an Adaptive Museum Guide 78
Integrating educational technologies: critical analysis and perspectives from teacher training students 78
Formazione docente e TIC: dall’analisi delle percezioni alle implicazioni per una didattica inclusiva. 78
Co-designing Virtual Museum application with haptic interface involving people with vision impairment and blindness 77
The user-product ontology: A new approach to define an ontological model to manage product searching based on user needs 52
Product Usability: is it a criterion to measure “Good UX” or a prerequisite? 47
Emotion-aware ambient intelligence: Changing smart environment interaction paradigms through affective computing 46
Design adaptable and adaptive user interfaces: A method to manage the information 46
How touch glove and expertise influence the basic touch gestures performances for people with Systemic Sclerosis 43
Adaptive interface for smart home: A new design approach 43
How to use Virtual and Augmented Reality techniques to design high usable human-machine interfaces 43
Smart Object for AAL: a Review 41
Enhancing Universal Access to QoL Assessments: Integrating WHODAS 2.0 and Chatbots 41
Consumers vs Internet of Things: A Systematic Evaluation Process to Drive Users in the Smart World 40
How older people who have never used touchscreen technology interact with a tablet 38
Designing smart home interfaces: Traditional vs virtual prototyping 37
An inclusive approach for home environment design 37
Inclusive Virtual Museums: traiettorie pedagogiche per il co-design di esperienze museali accessibili 37
A universal design method for adaptive smart home environment 36
A Multi-Criteria Analysis Method in Algorithm-Driven Design 35
Introducing wearables in the kitchen: An assessment of user acceptance in younger and older adults 34
Virtual Reality and Augmented Reality tools for designing new highly usable human-systems interfaces 34
Method to design adaptable and adaptive user interfaces 34
An adaptive smart system to foster disabled and elderly people in kitchen-related task 33
User Centred Method for inclusive design of home environment 31
User centered approach for home environments designing 30
Designing usable interface for people with dementia 28
Smart Objects: an Evalutation of the Present State based on User Needs 27
Totale 9.318
Categoria #
all - tutte 44.603
article - articoli 17.429
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 9.089
Totale 71.121


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/202226 0 0 0 0 0 1 10 1 2 3 9 0
2022/2023457 12 4 5 17 43 4 53 214 25 4 35 41
2023/20241.181 66 46 62 77 139 264 77 63 50 75 184 78
2024/20253.892 117 235 180 315 123 185 539 389 239 1.001 314 255
2025/20263.762 400 635 1.156 696 802 73 0 0 0 0 0 0
Totale 9.318