The Italian educational system today faces complex challenges in teaching civic values and promoting inclusion in a context characterized by cultural diversity and rapid technological advancement. Within this scenario, an educational proposal that integrates artificial intelligence with methodologies applying ludic principles in formal educational contexts could improve both learner engagement and educational practices. In this regard, the edu cational support tool “Collaborate and Think” (CaT), a board game inte grated with ChatGPT’s voice assistant and designed on the principles of social constructivism, a theory that values collaboration among learners to achieve shared educational objectives, could encourage the teaching of civic education among adolescent students. To validate its effectiveness, an em pirical study will be undertaken that, through a mixed methodological ap proach, aims to evaluate its impact on psychological well-being, socio-relational skills, and the degree of inclusivity among secondary school students.
Il sistema educativo italiano affronta oggi sfide complesse nell’insegnare i valori civici e nel promuovere l’inclusione in un contesto caratterizzato dalla diversità culturale e dal rapido avanzamento tecnologico. All’interno di que sto scenario, una proposta educativa che possa prevedere l’integrazione tra l’intelligenza artificiale e le metodologie che applicano principi ludici in contesti educativi formali potrebbe migliorare sia il coinvolgimento dei di scenti che le pratiche educative. In tal senso, il supporto didattico “Colla borate and Think” (CaT), un gioco di società integrato all’assistente vocale di ChatGPT e concepito sui principi del costruttivismo sociale, teoria che valorizza la collaborazione tra i discenti per il raggiungimento di obiettivi educativi condivisi, potrebbe incoraggiare l’insegnamento dell’educazione civica tra gli studenti in età adolescenziale. Per validarne l’efficacia, sarà in trapreso uno studio empirico che, attraverso un approccio metodologico misto, mira a valutarne l’impatto circa il benessere psicologico, le capacità socio-relazionali e il grado di inclusività tra gli alunni della scuola seconda ria.
Verso nuovi paradigmi educativi: promuovere l’inclusione attraverso il gioco e l’IA – Il sussidio didattico “Collaborate and Think”
Salemme, Francesco Paolo;Puoti, Arturo;
2025-01-01
Abstract
The Italian educational system today faces complex challenges in teaching civic values and promoting inclusion in a context characterized by cultural diversity and rapid technological advancement. Within this scenario, an educational proposal that integrates artificial intelligence with methodologies applying ludic principles in formal educational contexts could improve both learner engagement and educational practices. In this regard, the edu cational support tool “Collaborate and Think” (CaT), a board game inte grated with ChatGPT’s voice assistant and designed on the principles of social constructivism, a theory that values collaboration among learners to achieve shared educational objectives, could encourage the teaching of civic education among adolescent students. To validate its effectiveness, an em pirical study will be undertaken that, through a mixed methodological ap proach, aims to evaluate its impact on psychological well-being, socio-relational skills, and the degree of inclusivity among secondary school students.| File | Dimensione | Formato | |
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