Today's multimedia environments and information technologies represents a very effective tool to facilitating the processes of teaching and learning in schools, in the same way other technologies today available on the market, could hide some peculiarities and potentiality very useful for didactics process. Aim of the article is to analyze some instrument, chosen based on their potential and applicability in educational contexts, with special regards to the motor learning. It was decided to discuss here only two technologies selected for the high degree of involvement of motor skills that they make it possible. The two technologies that will be presented here are: (1) Kinect (2) Nirvana. Highly immersive didactic environments, such as those achievable through the use of the technologies mentioned above, could facilitate access to knowledge and give a valid assistance as high degree of involvement.
|Titolo:||New Technologies for Motor Didactics|
|Data di pubblicazione:||2011|
|Appare nelle tipologie:||01.01 Articolo in Rivista|