Metaverses and gaming platforms engage young consumers through digital identity creation, immersive experiences, and social connectivity. This study examines how Generation Z and Alpha build avatars, their motivations and cultural influences. Interviews with 39 young consumers from Italy and China offer insights for platforms and brands.

A CROSS-CULTURAL STUDY ON AVATARS AND YOUNG CONSUMERS’ INTERACTIONS WITH FASHION BRANDS IN THE METAVERSE

Giovannetti M.;Hu L.;Cedrola E.
2025-01-01

Abstract

Metaverses and gaming platforms engage young consumers through digital identity creation, immersive experiences, and social connectivity. This study examines how Generation Z and Alpha build avatars, their motivations and cultural influences. Interviews with 39 young consumers from Italy and China offer insights for platforms and brands.
2025
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Descrizione: A CROSS-CULTURAL STUDY ON AVATARS AND YOUNG CONSUMERS’ INTERACTIONS WITH FASHION BRANDS IN THE METAVERSE
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11393/358430
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