Metaverses and gaming platforms engage young consumers through digital identity creation, immersive experiences, and social connectivity. This study examines how Generation Z and Alpha build avatars, their motivations and cultural influences. Interviews with 39 young consumers from Italy and China offer insights for platforms and brands.
A CROSS-CULTURAL STUDY ON AVATARS AND YOUNG CONSUMERS’ INTERACTIONS WITH FASHION BRANDS IN THE METAVERSE
Giovannetti M.;Hu L.;Cedrola E.
2025-01-01
Abstract
Metaverses and gaming platforms engage young consumers through digital identity creation, immersive experiences, and social connectivity. This study examines how Generation Z and Alpha build avatars, their motivations and cultural influences. Interviews with 39 young consumers from Italy and China offer insights for platforms and brands.File in questo prodotto:
| File | Dimensione | Formato | |
|---|---|---|---|
|
paper_387.pdf
solo utenti autorizzati
Descrizione: A CROSS-CULTURAL STUDY ON AVATARS AND YOUNG CONSUMERS’ INTERACTIONS WITH FASHION BRANDS IN THE METAVERSE
Tipologia:
Documento in post-print (versione successiva alla peer review e accettata per la pubblicazione)
Licenza:
DRM non definito
Dimensione
94.25 kB
Formato
Adobe PDF
|
94.25 kB | Adobe PDF | Visualizza/Apri Richiedi una copia |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


