"The main, driving purpose of this work is to highlight the potential of content co-creation, in a mindset of a pro-active critical approach (Mingers, 2000) and of an independently-led problem solving (Carriger, 2015). This is an experience that generates surprising levels of engagement, involvement and motivation, similar to those observable in gamification (Poole et al., 2014; Dias, 2017), and perhaps even higher, because here the experience is real; it happens in the field of a real “product”: the codesigned case" (p. 195).

Students Who Co-Create Their Case Studies. How Participative Experiences Enlighten Business Education

Katia Giusepponi
2020-01-01

Abstract

"The main, driving purpose of this work is to highlight the potential of content co-creation, in a mindset of a pro-active critical approach (Mingers, 2000) and of an independently-led problem solving (Carriger, 2015). This is an experience that generates surprising levels of engagement, involvement and motivation, similar to those observable in gamification (Poole et al., 2014; Dias, 2017), and perhaps even higher, because here the experience is real; it happens in the field of a real “product”: the codesigned case" (p. 195).
2020
978-961-293-025-7
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11393/275493
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